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Thread Statistics | Show CCP posts - 5 post(s) |

Sparkus Volundar
Applied Creations The Fendahlian Collective
42
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Posted - 2013.04.16 14:20:00 -
[1] - Quote
CCP Rise wrote:10% increase in signature resolution for all Cruise Missiles
Explosion Radius?  Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |

Sparkus Volundar
Applied Creations The Fendahlian Collective
42
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Posted - 2013.04.16 14:57:00 -
[2] - Quote
Michael Harari wrote:Missile launchers dont have a sig resolution - the ammo has explosion velocity and explosion radius.
Which one did you mean, and did you mean it as a buff or nerf against small/fast targets?
He refers to it being a balance against improvements so it is likely to be an increase to explosion radius.
CCP Rise wrote:These two improvements will be balanced by an increase in power grid need for the launchers, and a small signature resolution increase for the missiles.
Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |

Sparkus Volundar
Applied Creations The Fendahlian Collective
42
|
Posted - 2013.04.16 15:38:00 -
[3] - Quote
CCP Rise wrote:This will of course be more than offset by the increase in base damage, but the idea is that the performance increase will be more substantial for larger targets.
The damage boost does indeed more than offset it but is the final balance relative to much shorter ranged Torps where it needs to be?
Sorry to quote myself but it seems that T2 high damage Cruise could work better against battleships-sized targets and below than T2 high damage Torps (not check other missile types though). Sorry again if my maths is off.
Sparkus Volundar wrote:CCP Rise wrote:10% increase in signature resolution for all Cruise Missiles Explosion Radius?  Edit: If it is ER and I have used the missile damage forum correctly (?), it looks like Fury Cruise will out-damage Rage Torps against signatures of 384m or smaller when 2 TPs are used (the cut-off seems to be 528m without TPs). Coupled with much greater range, those cut-offs seem too high and perhaps a smaller damage bonus is in order?
https://forums.eveonline.com/default.aspx?g=posts&m=2890540#post2890540
Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |

Sparkus Volundar
Applied Creations The Fendahlian Collective
43
|
Posted - 2013.04.18 12:57:00 -
[4] - Quote
CCP Rise wrote: 4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds)
As I understand it, current cruise missiles have the same velocity but different flight times depending on their type.
Cruise missile flight times: Standard/Faction >> Fury >> Precision
As all cruise missiles currently have the same base speed, they then mirror the range progression for missiles within the Light and Heavy missile categories (Standard/Faction >> Fury >> Precision).
Why do the proposed changes quoted above indicate that all cruise missiles will have identical ranges after the patch? Any chance the flight time aspect is an error?
The removal of the normal range penalty from Fury and Precision missiles seems odd and overpowered relative to other missile systems. If 30% flight time was shaved off Fury and Precision missiles (as is done by going from 20s to 14s), Precision would still reach over 100 km when launched by a Raven. Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |
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